Firecracker Party

Early exploration combining human interaction with 3D animation using Touch Designer and the Kinect camera’s body tracking SDK.

3D objects are randomly generated and fed into a particle funnel. Motion tracking is then used to capture hand movement and modify the speed and direction of the particle flow as well as the intensity of compositing effects.

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Tumbling Tonic#Exploring physic-based animations for the Metaverse

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Bandsman#Exploring how to showcase digital wearables in the Metaverse